Specifications
book-author | Paul J. Deitel, Harvey Deitel, Abbey Deitel |
---|---|
publisher | Pearson; 2nd edition |
file-type | |
pages | 861 pages |
language | English |
asin | B00HLHAXGQ |
isbn10 | 0133570924; 0133570967 |
isbn13 | 9780133570922/ 9780133570960 |
Book Description
Programming in Android, Second Edition; Android (PDF) provides cutting-edge computing technologies for experienced software program builders. The “app-driven technique” developed by Deitel is at the heart of this book. Rather than relying on code snippets, the author presents concepts by situating them within the context of fully functional Android applications. At the beginning of each chapter is an overview and some app test drives, which each offer a number of pattern executions. The supply code for the ebook may be found at www.deitel.com/books/androidfp2 and is available for purchase.
The Eclipse-based Android Development Tools and the brand new Android Studio are covered in this expert programmer's guide on app development for tablets and smartphones using Android 4.3 and 4.4. Also covered are the Android Development Tools.
Google PlayTM has been used to successfully download a great number of apps. This book provides you with everything you need to get started designing great Android apps quickly and getting them published on Google PlayTM. The book takes use of an app-driven approach, which means that every new technology is discussed within the context of seven Android apps that have been thoroughly researched. Other features include code highlighting, complete with colored syntax, code walkthroughs, and sample outputs. Apps you'll develop include:
- Doodlz
- Flag Quiz
- Tip Calculator
- Welcoming Software
- Organizer de Adresses
- Cannon Game
- Google Searches on Twitter®
In October of 2008, the first-generation Android smartphones were made available to the public. According to a research by Strategy Analytics, Android held 81.3% of the worldwide market share for smartphones as of October 2013. This was in compared to Apple's 13.4% share, Blackberry's 1% share, and Microsoft's 4.16% share (bit.ly/1aqIZXf). Google Play has been used to successfully download a number of applications. At this time, there are more than one billion Android devices that have been active across the globe, and more than 1.5 million Android devices are activated every single day. There is a dizzying array of options available to developers of Android applications.
The applications included in this ebook have been thoughtfully crafted to act as a guide through some of the most important APIs and settings available in Android. You will quickly learn all you need to know to get started developing Android apps, beginning with a testdrive of the Doodlz app in Chapter 1, and then building your first app in Chapter 2. You will start by creating a simple to-do list app. When you have completed Chapter 9, you will be able to create apps that can be uploaded to app marketplaces such as Google Play and others. You will become an expert on the Google Play submission process, which includes importing your apps, choosing whether to sell your apps or provide them for free, and advertising and marketing those apps through in-app marketing, Internet public relations, social media, and other channels.
Protection that is both pragmatic and example-rich for:
- Android 4.3 and 4.4
- Sharing of social information with unstated intentions
- View Animation; Assets (Images, Audio); View Assets
- Threading; Collections; SQLite Database
- Intentions, Activities, Fragments, and Personal Preferences
- Aspects Relating to Accessibility, Internationalization, and Graphics
- Android Development Tools; Android Studio
- Providing Support for a Wide Range of Screen Resolutions and Sizes
- PrintHelper, Printing Framework, and Immersive Mode are their names.
- the Graphical User Interfaces, the Layouts, the Lists, the Adapters, the Events, the Menus, the Resource Files, and the Processing of Touch and Gestures
- Monetization; In-App Billing; Google PlayTM; App Publishing; Pricing; Marketing; In-App Advertising; and more are all a part of this service.
Reviews
“Addresses a fascinating set of themes in an instructional and pleasant approach. Creates UI/layouts with a depth I’ve not seen elsewhere. The Flag Quiz app is agreeable–View animation provides an expert contact; good description of important UI components. The Address Book chapter serves as an informative introduction to CRUD-sort applications. — Sebastian Nykopp, Reaktor's Chief Architect and Co-Founder
“Remarkable job showcasing the Visual Layout Editor; I loved the concept of making a plan then developing visual components without coding; this makes it easy to experiment with different properties to personalize the look of the app. The explanations of the code, given one line at a time, are really helpful; overall, this serves as an excellent introduction to the operation of Android. The app that tests your knowledge of flags is an important chapter. An excellent introduction to animation, the Cannon Game app is available for iOS and Android. My go-to Twitter searches have provided me with information that I was previously unaware of. In the chapter about the Doodlz app, many helpful examples are provided to illustrate the various ideas. The Address Book application is an excellent introduction to database access on the Android platform, as it demonstrates the structures that are necessary for SQLite databases. — Eric J. Bowden; COO; Safe Driving Systems; LLC
P.S. Please get in touch with us if you require instructor sources for Android for Programmers 2e.
NOTE: The only component of this product is the PDF version of the ebook titled “Android for Programmers, 2nd Edition.” There are no access codes contained within.
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